![]() The Germans often try to build an HMG bunker a few meters SE of the key point, and your mortar crew will have to take that out asap if you can’t stop its construction. ![]() Your engineers after capping the middle VP should try to take the Key Point or get into the building with the curved roof beside it. Third HMG routs any enemy unit at the middle VP, then caps it and goes into the building next to the VP.As soon as it can rout the first blob of German infantry at that Key Point, it should enter the nearby large building with the curved roof to cover that Key Point and the area near the middle VP Second one positions itself in the concrete house just N of the right VP, below a key territory point (“Key Point”).First one positions behind sandbags a few meters east of the right VP, then after routing the first German squads (usually two gren squads) moves to the building just E, then takes and guards the territory point to the E.Use your starting engineer squad to build the tech building for HMGs / AT guns then (upgraded with flamethrower) to cap the middle VP. Send your starting mortar crew to cap the right VP, then to cap the fuel point nearby to the W then to support the main defense line. However, there is a path to victory that works much of the time–maybe all of the time if your micro-ing skills are good enough:Įssentially you are going to advance and defend an arc from E of the right VP around to the middle VP. This one is now so unbalanced that it is may seem unwinnable. Theater of War Mission Pack: The Southern FrontsĬommander: Nothing you need to win requires commander abilities, and you should win in about 13 minutes.
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